Arrasa
You are the villain. Twenty stages, twenty bosses, and every pixel is a weapon.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
You are the villain. Twenty stages, twenty bosses, and every pixel is a weapon.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
You are a titan flying over a world where every pixel is real matter: sand pours, water floods, lava melts stone, fire eats the forest, and whatever loses its support collapses. Heroes arrive in waves to bring you down — spearmen, archers, catapults, knights, ballistas and healing priests in the Valley; riflemen, drones, tanks, snipers and helicopters in the Metropolis; pirates, cannons, seaplanes, harpooners and submarines in the Archipelago; grenadiers, patrol walkers, turrets and jet fighters in the Fortress — and **every stage ends in a boss**, twenty of them, from guard captains to the core. Twenty stages, four worlds, ten powers unlocked one by one (beam, blast, lightning, napalm, aegis, cryo, dynamite, prism, meteor and black hole), and the scenery as your weapon: topple the tower with the archers on it, cut the bridge pillar as the tanks cross, open the ground under the catapult, breach the reactor and let the acid run.
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swipe up
that’s how Safari’s bar gets out of the game’s way
real fullscreen, no bar at all: in Safari, Share (or ⋯) → Add to Home Screen