Fruteira
Two of a kind make a bigger one. Reach the watermelon before it overflows.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
Two of a kind make a bigger one. Reach the watermelon before it overflows.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
A physics puzzle: drop fruit into a glass bowl. Two of a kind that touch become the next one up — cherry, strawberry, grape, tangerine, orange, apple, pear, peach, pineapple, melon and, at the end, the watermelon. Every fruit has its own mass and size; it falls, rolls, bounces and genuinely shoves its neighbors, and the run ends when the pile crosses the line and stays there. Your record is saved on your device. Art drawn in code: eleven fruits with faces, not one image file in the project.
You hold a claw over a glass bowl and drop one fruit at a time. When two of the same kind touch, they merge into the next one up the scale, from cherry to watermelon. Every merge scores points, and the pile grows. When any fruit sits above the top line for more than a second, the run is over.
On a computer, the claw follows the mouse and a click drops the fruit; on the keyboard, the arrows move and Space drops. On a phone, touch and drag: the claw goes to your finger, and the fruit falls when you lift it. The dashed line shows where it lands if nothing is in the way; the shadow at the bottom of the glass is the fruit in the claw.
Only the five smallest fall from the claw, cherry to orange, and the next-fruit panel shows the one after. Points grow with the fruit you create: strawberry 1, grape 3, tangerine 6, up to melon, 45. The watermelon is worth 110, and two watermelons that touch vanish, score 250 and give space back. There is half a second of wait between one fruit and the next.
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real fullscreen, no bar at all: in Safari, Share (or ⋯) → Add to Home Screen