Jardim Mágico
The storm took the garden. Match three and make it all bloom again.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
The storm took the garden. Match three and make it all bloom again.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
A magic-garden match-3 with 60 levels and five regions, built for the phone held upright. Six elements with distinct silhouettes, five special pieces (row rocket, column rocket, cross, bomb and rainbow) and the full combination table between them — rainbow plus bomb turns the board inside out. Ten obstacles that arrive one at a time: stone, hard stone, plank, dark crystal that only yields to an explosion, ice, chains, vines that grow back every few moves, mud, butterfly cocoons and sprouts to bloom. Goals of collecting, clearing, dropping the seed to the vase, freeing butterflies, filling the fountain and scoring. Six boosters, three per level, picked before you start. Stars, coins, a daily gift, missions, a weekend festival and a map that blooms as you advance. Colorblind mode with a symbol inside every piece.
A board of garden pieces: flower, leaf, fruit, sun, crystal and drop. You swap two neighbors to line up three or more of a kind, they burst, and whatever is above falls down. Every level asks for a goal, like collecting so many flowers, clearing all the mud or bringing the seed down to the vase, within a set number of moves.
Drag a piece toward its neighbor, or tap one and then the other: the swap fires mid-drag. A special goes off when you swap it with any neighbor; two specials swapped with each other combine. To use a booster, tap its button and then the target; tapping again cancels. On a monitor everything works with the mouse; ESC pauses and M mutes.
Four in a row make a rocket, which clears a whole row or column; five make a rainbow; an L becomes a bomb and a T becomes a cross. Winning gives one star; the other two depend on points, and every move left at the end becomes a rocket worth 300 points. Losing a level costs a life: you have five, and one comes back every four minutes.
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that’s how Safari’s bar gets out of the game’s way
real fullscreen, no bar at all: in Safari, Share (or ⋯) → Add to Home Screen