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Cobrinha

Cobrinha

Grow, devour anyone smaller and take down the boss to open the next stage.

plays fine with your thumb

A 3D snake arena with a campaign: twelve battlefields, six bosses and one rule that fits in a line — more level and you bite, less and you die. You fatten up on eggs and rats, and far more by running over anyone smaller: a bite tears the victim's body off from the bitten point back, and what comes off stays on the ground in their colour and pattern. A big snake never dies to a small one — its weakness is turning slowly. At the two-minute whistle the stage boss shows up and size decides: bigger than it, you devour it and move on; smaller, it devours you and the stage repeats. Twenty-four skins to buy, four of them with a head of their own.

controls
touch · mouse · keyboard
device
either way
players
1
difficulty
medium

how to play

Every match is one stage of the campaign: ten to sixteen snakes in the same arena and a two-minute clock. An egg is worth five levels on the first stage and more on every stage after it, a rat is worth six eggs, and level is length — the snake gets longer and turns more slowly. Losing a stage costs nothing: you repeat it, and the coins you earned stay.

There is a single rule for contact, and it covers heads and bodies alike: whoever has more level wins. If you are the bigger one, you BITE — you tear off the other snake's body from the point you touched backwards, and it drops to the ground in their colour, becoming food for whoever gets there first. Biting near the tail takes little; biting near the neck takes them down. If you are the smaller one, you die. A big snake never dies to a small one.

With a finger, drag anywhere: the stick appears where you touched. A second finger turns on the boost. With a mouse the snake follows the cursor without clicking; on keyboard, arrows or WASD, space for boost. Boost runs 72% faster and burns level every second, so it is a dash, not a cruise. A few power-ups sit on the ground: free boost, shield, magnet and double.

The stage boss never shares the arena: it shows up at the two-minute whistle, and size decides the meeting. The capsule up top shows its level and the bar shows how far along you are — reach it and you devour the boss, opening the next stage plus a new skin chosen from three. Fall short and it devours you, and the stage repeats at no cost but time. The target climbs a third per stage, and what keeps you on that ladder is the shop.

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