Raspão
Hit head-on and you die. Graze it and you slide.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
Hit head-on and you die. Graze it and you slide.
this game wants your phone sideways. go on, turn it.
plays fine with your thumb
One button, start to finish: hold to climb at 45 degrees, release to dive at 45. There's no jump and no gravity — your neon trail is a zigzag, and the only question is when to turn. Hitting a ramp, a wall or a spike head-on kills instantly; grazing it aligns you to the surface and you slide along it, even upside down on the ceiling. 30 levels across five worlds that shift in color and speed, three stars hidden in each, a shop of 24 bodies and 12 faces paid with coins from the road, and an ENDLESS mode that opens at 30 stars. Art from Kenney's Shape Characters and Abstract Platformer packs (CC0).
You're a neon body crossing a corridor, always at 45 degrees: climbing or diving, never straight. The goal is to reach the end of each of the 30 levels, across five worlds that get faster and change color, grabbing the three stars and the coins hidden along the way.
One button. Hold to climb and release to dive: on a phone, a finger anywhere on the screen; on the keyboard, space, up arrow, W or Enter; on a mouse, the button. Every finger counts. R restarts the level, Esc or P pauses, M toggles the sound.
Hitting a wall, a ramp or a spike head-on kills; grazing it aligns you to the surface and you slide along it, even on the ceiling. Dying costs one second and sends you back to the last flag, at the middle of the corridor; the coins and stars you've already grabbed stay yours.
Every level debuts something: a swinging saw, a creature sweeping the corridor, a curtain with a moving gap, a cannon. Then come the portals, which change the rule: MINI shrinks your body, FLIP inverts your finger so holding means diving, and the speed portals boost you to 1.3x or slow you to 0.75x until the next one. ENDLESS mode opens at 30 stars.
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